1. Virtual Reality is Breaking Investment Records
$500 million was invested in augmented and virtual reality in Q3, $2.3 billion in the last 12 months. Estimated market by 2020: $120 billion
2. Asynchronous Spacewarp:
This will lower the amount of data transfer that is needed to get VR running smoothly at all, from the current minimum of 90 frames per second to 45 frames per second. This will trigger a huge price-cut allowing VR to hit the mass market. MEANING YOU! Which leads me to the next point.
3. Virtual Reality Will Disrupt Every Industry
Gaming, Watching Films, Surgery, Space Exploration, Pilot, Training, ‘Visiting Places’, Hiring Employees, Improving Quality of Life, Improving the Economy, Peacekeeping,
4. VR is important to all the major players
Everyone wants a piece of the (virtual) action: Samsung, HTC, Sony, Facebook, Google, Intel, Apple, Microsoft, IBM, Intel, HP, Foxconn, and more.
Want to learn more about Virtual Reality and demo VR equipment?
Come to The EvoNexus SIG:
October 12, 5:30PM – 7:30PM
at Qualcomm Building Q.